U-12 Bazinet Rules

Updated Monday June 10, 2019 by Grafton Little League.

Game Length:

All games will have a MANDATORY two-and one half hour limit.  From the scheduled time of the game the game will be completed when 2 1/2 hours have passed.

In the event of rain or darkness prior to the 2 1/2 hour time limit, a game will be considered official after 4 complete innings or 3 1/2 innings if the home team is ahead.

 

Pitching Rules:

o  All Pitchers must start their windup with at least one foot in contact with the rubber. The placing of both feet in front of the rubber with the back of the heels in contact with the rubber is allowed.

o  No quick pitches will be allowed.  Repeat offenders will be removed from pitching.

o  Pitchers will be allowed a maximum of 6 warm up pitches per inning.

o     Coach is allowed 2 trips to mound in an inning, 3 trips in a game to same pitcher. Pitcher must be removed on third trip in the same inning or fourth trip in a game.

o     Any pitcher that hits three (3) batters in the game will be required to be replaced.

o     Maximum number of pitches per game and required days of rest are as prescribed in the official 2012 Little League rules, sections VI(c) and VI(d).

 

League Age 9-10           75 pitches per day

League Age 11             85 pitches per day

The following rest requirements will be observed:

66 or more pitches in a day, four calendar days of rest

51 to 65 pitches in a day, three calendar days of rest

36 to 50 pitches in a day, two calendar days of rest

21 to 35 pitches in a day, one calendar day of rest

1 to 20 pitches in a day, no calendar day of rest is required

 

*A pitcher is allowed to start his final batter prior to the max pitches allowed and only have the max number of pitches counted towards days rest. Ex: He is at 48 pitches total. The 49th pitch is to a new batter. If the at bat takes 10 pitches, he will still be at the max of 50 and require two days rest.

*In the case of a double header, no player can pitch in both games, regardless of the number of pitches thrown in game one.

*A pitcher who delivers 41 or more pitches in a game cannot play the position of catcher for the remainder of that day.

*Anyone playing the position of catcher for at least four innings is prohibited from pitching in any game on that calendar day.

 


Game Rules:

o     All players will be placed in the batting order although only 9 players will be placed in the defensive positions each inning.  We will utilize a continuous batting order.  Maximum of ten (10) hitters per inning.  Batting order remains the same but the player that bats lead off changes.

Players cannot sit out two consecutive innings.  Coaches should make an attempt to have players play at least two (2) innings in the infield unless parent requests otherwise or there is a glaring safety concern.

o  Any player may re-enter a game at any position except for pitching.

o  All extra inning games will require three outs to be made in each team half of the extra inning, unless the home team scores the winning run before the third out.

o  Excluding the last inning, each team will be allowed a maximum of five (5) runs in any half inning. Runs can be scored by any combination of hits or walks.

 

o  Position players – Playoffs only: maximum of 3 innings at one position with the exception of pitcher and catcher.

Final inning Coaches need to agree to what is the last inning before the inning starts. The final inning could be the 4th, 5th or 6th inning depending on daylight and / or field conditions

o  The Final Inning Rule applies to the visitor and home team in the Final Inning

o  The visitor and home teams must get 3 outs in that inning

No limit on the number of runs that can be scored for both teams in last inning. However the visiting team can only tie if trailing by more than five (5) runs.

 

Stealing:

o             A team may steal a maximum of three bases per inning, including those resulting from passed balls or wild pitches. If a team executes a double steal safely (by straight steal or as a result of a passed ball or a wild pitch), that obviously counts as two steals. However, if a runner is caught stealing, it does NOT count towards the maximum of three (3) in an inning.

o     No lead offs until ball crosses the plate.

o     On a steal, there is no advancement by any runner on any base from an overthrow to, or missed catch at, the base. (Catchers should be taught when to throw and when they should hold the ball).

o     Ball is live until the pitcher is on the rubber (Make sure the pitcher is aware of runners).

o    Runner on 1st base

o  Free to steal at any time once the ball passes home plate.

o    Runner on 2nd base

         - Free to steal at any time once the ball passes home plate.

o    Runner on 3rd base

o  No steal is allowed from 3rd to home, and no player can score as the result of a passed ball or a wild pitch. A player can only score from 3rd as a result of a hit, a force due to a walk, or a fielding error on a batted ball.

o     At the umpires discretion, if there is a play at a base and the runner doesn’t slide, the runner may be called out. Both managers should discuss this with the umpire prior to the game starting since different umps may have different views on this rule. Little league’s official rule is to slide OR avoid contact. Teach your kids to slide for every play that has a throw.

o     For this reason, all players must wear long pants or baseball pants to games. No shorts.

o     The runner cannot leave the base until the ball has crossed the plate. 

o     If there is a play at a base, the player must slide feet first.  A runner can not intentionally run into the defensive player to jar the ball loose, even at home plate. If a runner intentionally runs into a defensive player, he will be called out, and the play will be called dead at that point with no advancement of the runners.   If by not sliding the player places himself and / or the defensive player in harms way, the umpire may call the offensive player out.  We need to teach the children the importance of sliding. 

o             If a runner leaves a base before a pitched ball reaches the batter the following will occur: This rule applies to stealing and to a ball hit into play. No exception to these rules and this is at the sole discretion of the umpire.

o   The play will be determined dead and that team will be issued a warning and all runners will be returned to the base they previously held.

 On the second offense the runner is ruled out and all additional runners will be returned to the base they previously held.

o     Feet first sliding only. Any player sliding headfirst will automatically be declared out.  The play will be dead at that point with no advancement of the runners.    

o  Any bat intentionally thrown while batting or after hitting the ball will be called an out and there will be no advancement.

 

The defensive player must tag out the offensive batter/runner with the same hand that possesses the ball. Every player on the roster bats in the line-up regardless if he/she sits out for the inning(s) in the field.

 

Fielding:

o             3 man outfield

o             Infield fly rule IS in effect. Discuss with umpire prior to start of game.

o             The ball is live at all times, until the pitcher returns to the rubber with the ball., Teach your kids to stay on the base after a successful steal or base advancement. (Unless they call timeout and it is recognized.)

o             Overthrows to a base from a hit will generally be awarded one base from the umpire if he thinks the ball is out-of-play. However, teach your kids to be alert.

o    Safety

Warm-up swings are prohibited everywhere except in the cage (or alternate designated space, depending on the field in use) near the players bench.

Only one player is allowed in the cage (or in this designated space) at a time.

 

o    Substitutions:

No player should sit out for more than 2 innings per game. No player should sit out for 2 innings in a row. There may be instances where they sit for 3 innings depending on team roster size and player/parent wishes.

 

o             Bunting is allowed, however, once a batter squares to bunt, he/she must either make an attempt to bunt the ball or take the pitch; they are not allowed to swing away. If this does happen, the batter will be declared out and no other runners will be allowed to advance.  A batter fouling off a bunt attempt on the third strike will be judged out (strikeout).  A hitter that steps on home plate while bunting shall be called out.

o             Home plate is fair ground.  Both foul lines start at the bottom corner of home plate and continue out from there towards the outside edge of first and third base.

o     We strongly suggest that catchers use a catchers mitt. The league does not provide any left handed catchers mitts.

o     If a batter gets hit while in the process of swinging at a pitch, he/she will not be awarded a base; instead , it will be called a strike.

o     If a base moves when touched by a runner, the player will be considered safe unless there is an attempt to advance to the next base.  (COACHES SHOULD TEACH CORRECT BASE RUNNING TECHNIQUES)

 

o     Interference:  There are two types of interference calls:

o   Runner interfering with a fielder a runner MUST give the fielder the right of way to make a play on a ball.  If in the opinion of the Coaches the runner impeded the fielder’s right of way to make a play, the runner will be declared out and all base runners will return to their respective base(s). However, if the runner unintentionally screens the fielder’s view of the ball while advancing to the next base, the runner will not be penalized.

o If in the opinion of the umpire the fielder obstructs the runner during the play they are involved in, the batter/runner will be awarded at least one base beyond the base touched.  If the play is at first base the runner will only be allowed that base. However, if a fielder collides with a runner in an attempt to field the ball, the fielder will not be penalized.

o             A runner will be judged out when hit by a batted ball.  EXCEPTIONS:

o   If the ball has passed a fielder attempting to field the ball.

 If the ball is deflected off a fielder’s glove.

 If hit by a ball when in contact with a base.

 If the player is in foul territory, (off 3rd base) they are not out when hit by a batted ball

o             When the winning run is scored on a batted ball, the batter must touch first base

o     At the end of the game both teams and coaches will meet at home plate and shake hands with one another.

o             Game cancellations/miscellaneous rules:

o  RAINOUTS: If rain occurs before a game, the managers should notify parents by 4:30 p.m. if the game is cancelled.  Any lightning will require immediate evacuation of the field until the lightning ceases.

o  UNPLAYABLE FIELD: If during a rain delay the field becomes unplayable, the game will be suspended and the decision to make up the game will be at the discretion of the coaches

o  TIE BREAKERS: If team are tied in the standings going into the playoffs, the first tie breaker is winning percentage (Total Number of Wins plus (Total Number of Ties times 0.5)) divided by Total Number of Games played. This could also be written as: "(wins + (ties * 0.5)) / games".  The second tie breaker is head-to-head record of the teams involved.  The third tie breaker is run differential in games played between the teams involved.  The fourth tie breaker is lowest runs allowed for the season.  The 5th tie breaker is most runs scored in the division.




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